![]() We got a new smoke pracc mode with PIP showing us live where the smoke will land. ![]() Please finally fix the shiftwalk crouch inaccuracy bug, FFS its been almost 7 years now since I first reported it. Time will tell if the smokes are fairer now for all. Probably just work completely differently now, and we just need to find out how, but Ive seen several smokes being very low to the ground after popping for example. You cant choose atm, so I guess they went with 2.1 maybe for now. Sounds more like a 2.1 speaker setup rather than stereo headphones. Sound is AWESOME, but locations are a bit off. Its even worse than the transition from 1.6 to CSGO. Even with the tracers I have no idea where my bullets are landing. ![]() Mouse input is also not as crisp as before, but could just be due to the inconsistent framerateīULLET IMPACTS NEED MORE VISIBILITY, and tracers should be optional. ![]() Bhopping feels super hard now and sometimes moving feels a big sluggish maybe. I guess the subtick system makes shooting feel much more responsive, and hits/kills are almost instant (I measured consistent 80ms delay from shot to death animation ). Even with GPU fps limiter, my fps fluctuate between 100 and 300. Performance is good, but very inconsistent. ![]()
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